Building in Public – does it make sense (for me)?

I’m back to deve­lo­ping Apps and soft­ware to dis­tri­bu­te our­sel­ves. But oh my, have times chan­ged. There’s so many things that are dif­fe­rent now. I’m using enti­re­ly dif­fe­rent tools for the apps, I’m try­ing to find ways to get word out to the right peo­p­le that the apps exist. And making money seems to be quite a bit har­der now — par­ti­cu­lar­ly being opi­ni­ona­ted like I am.

You see, for our first app — Fins­ter­nis, available on the Apple App Store and hop­eful­ly soon on Goog­le Play — I think that the appro­pria­te way is to just have a one-time pay­ment, when you do get the app. No in-app-buys, no year­ly or month­ly purcha­ses; you pay and get the app. That’s the way to pro­per­ly tre­at cus­to­mers, par­ti­cu­lar­ly with an app like that. We could also make it free, of cour­se, and use it as a dis­tri­bu­ti­on medi­um for ads — but I dis­li­ke that even more than I dis­li­ke recur­ring in-app purchses.

So now, I am stan­ding here and thin­king about what to do: do I start deve­lo­ping in public, so that more peo­p­le know about the stuff I do, and poten­ti­al­ly also quite a bit about how I do it? Do I want to con­ti­nue buil­ding in pri­va­te and then release things ever so often? Then, I have the chall­enge of making the new stuff known each and every time.

How do you do the­se things? Or how do you feel about them? What’s your approach?


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